Learn the duel

Game Guide

Choose a hero, build around their class and race, then turn your cards into a battle plan. Start with the fundamentals below, then swipe through all 16 heroes to find your style.

1. Build your deck Choose cards that match your hero's class and support a clear way to win.
2. Spend Mana Your Mana grows each turn, up to 10. Play cards without wasting your next turn.
3. Control the board Summon minions into your five lanes, trade with enemy minions, and protect your hero.
4. Break their guard Both heroes start at 22 Health. Read the lanes, time your spells, and bring theirs to zero.
Read the battlefield

In-game interface

The battle screen as it looks in the game. Select a marker to see what each part does.

Battle screen: the two heroes at the left with the rival's Mana beside them, five lanes for each side, your hand along the bottom, Options and Runewords at the top right, the Mana Vortex on the right and End Turn at the bottom right
Made from the game's battle art
1

Rival hero

The opposing hero on their throne. Both heroes start at 22 Health. Bring theirs to zero to win.

The picture is put together from the game's own battle art.

Rules at a glance

Opening handBoth players start with 3 cards and may change any of them before the first turn. Who goes firstThe first player draws no card on their first turn. The second player gets a random Rune card instead. ManaYour Mana grows each turn, up to 10. Every card shows its cost in the blue gem. Battle phaseWhen you end your turn, attacks run lane by lane from left to right. Then "end of turn" effects happen. Strike backA minion that is attacked hits back after the blow lands, even if the blow kills it. Only Stunned or Frozen minions can't. Turn timerEach turn has a timer. If you step away, the AI plays your turn for you instead of skipping it.